an interactive installation

What’s your ecological footprint?

an interactive experience

INTRODUCING

HABITANT

Habitant is an interactive installation in which users will be able to interact with their own silhouette. Using Kinect technology and screen projection, the silhouette of the user will appear on the wall. Users will see their their silhouette composited with video footage of various environments. With an increase in the movement detected by the Kinect, the relayed video footage will become more bleak and will reflect the type of influence human activity has had on our environment. The increased movement is symbolic of the increased human activities and demands on the environment.

interesting  facts to know

can nature’s biocapacity meet the demands of human activities?

Ecological footprint (n.)

the impact of a person or community on the environment, expressed as the amount of land required to sustain their use of natural resources.

Our ecological footprint can be determined by the food, shelter, transportation, and goods/services. Below are the number of planet Earth’s needed to support the lifestyle demands of each country:

QATAr
8 planets
The United States
4.13 planets
France
2.01 planets
china
1.25 planets

Resources

be a responsible global citizen

Understand your ecological footprint and make a difference

Here is a list of resources to help you get involved and learn more about reducing your ecological footprint!

So clean and to the point, love it!

zelish yldyel  manager

So clean and to the point, love it!

DAniela wong  ceo

This interface is simple awesome

DAniela monti  manager

Project development

see the development of our project


PROJECT ARTIFACTS

    

    

“In Order to Control” is an interactive installation designed by Tevfik R. Gözlükçü, that has been displayed at the Nutrecht Rail Factory & Trouw Amsterdam. The installation shows looping text on the ground discussing the topics of ethics and morality.

Upon seeing this installation, the Habitant group was inspired to utilize the same explorations of silhouettes and movement to create an interactive experience. In order to convey the message of bringing awareness of our ecological footprint, we found that using video footage would best suit our project.

    

persona tim

    

persona jennifer

video prototype storyboard

website storyboard

   

   

   

This early rendering of the installation depicts two different projections. The projected image on the ground shows the environment with little human influence. The projected silhouettes on the wall are composited with video footage of the negative impact human activities have had on our planet. The contrasts and duality of the projected images allow users to reflect on their personal impact on the environment and what may need to be done to change it.










This rendering displays the set up of the installation. It acts as the blue print of the installation as the location, materials, and equipment needed are listed.

Habitant moodboard

habitant logo iterations

meet the team

Get to know us

The Habitant Team

We are a group of students within the Interactive Media Design program at the University of Washington. We have spent our entire 2015 Spring quarter in researching, developing, and realizing our interactive installation, Habitant.

kelly dennehy
videographer

Kelly Dennehy is passionate about business marketing and video production. He has used his video editing expertise to do free lance work. Working on his motorcycle and shooting on the gun range are just a few of his hobbies. During his time in the interactive media design program he would like to strengthen his skills with using several game design programs, and hopefully work in the gaming industry.

Ryan gordan
developer

Ryan Gordon is a designer that specializes in web and user experience design. Pulling someone in and holding their attention is where Ryan’s passion lies. When he was younger he enjoyed games like Pokemon, Zelda and Mario along with many other children his age because of the experience these games delivered. Creating thought provoking narratives is something that Ryan is constantly doing. He lives in Bellevue, bikes around 80% of the time and works as a baker at the mall restaurant, Auntie Anne’s.

Max Lehmicke
web design

Max Lehmicke hopes to become an accomplished writer and storyboard designer. Constructing worlds, characters, and narratives that draw the
audience in and capture their imaginations is what he yearns to do. An avid gamer since he was very young, Max also enjoys reading to the point where he has enough books for a small library. His imagination is hindered only by the speed with which he can write and speak, and it often becomes difficult for his physical body to keep up with his mind. Residing in Kirkland, Max hopes to write stories that he can share with everyone, be it through video games or prose.

Anna Nguyen
project manager/web design

Anna Nguyen is an aspiring UX/UI designer. She is interested in learning about the intersection of technology, information, and people. Anna enjoys with working youth. She has volunteered with the SEEDArts Creative Arts & Digital Media Academy, and is currently an intern with Northwest Asian Weekly Newspaper’s Summer Youth Leadership Program for high school students. When she isn’t looking for design inspiration on Tumblr and Instagram, Anna can be found hanging out with friends or researching new recipes to try. She enjoys crime-solving tv shows, sudoku puzzles, and chai lattes.

Drop a line

Contact us

Have any questions? Did you see our installation and have some thoughts you’d like to share? We welcome any and all feedback!

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CONTACT INFORMATION

Habitant Team
University of Washington Bothell

Phone: 425.352.5000
Email: imd@habitant.com
Web: habitant.webflow.io

INSTALLATION WILL OCCUR

Thursday: June 4th @ 11:00AM